If the ship takes too much damage at once, it goes down quickly, and if it falls to zero, a mutiny in your ranks will prevent it from doing any actions for the next 20 seconds. The blue one shows the shields that regenerate themselves, and the orange, meanwhile, corresponds to the morale of the soldiers in the ship. The green one is dedicated to the health of your vessel, which you can try to restore by ordering to repair the ship, but this means the ship is then immobilised. To carry out your mission, you must keep an eye on the three gauges floating above your warships. The premise is simple, but by no means easy. To win you have two options: either get more points than your opponent by capturing all the objectives, or destroy all of their fleet. You have a fleet of ships under your command which you'll have to position along the map at the beginning of the game, and then you have to take control of several strategic points. The gameplay, as in the previous game, uses the foundations of a real-time strategy game like Total War. The developers had promised a sequel that would take the best aspects of the first game and improve them, and it seems they've done just that. We've already been impressed by Battlefleet Gothic: Armada 2's space battles since February when we attended Focus Home Interactive's What's Next event, but during an even more recent trip to their Parisian office we were able to try this game once again and get into the battle.
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